Is France burning because of gaming

Is France burning because of gaming?

In international news, recently French President Emmanuel Macron has blamed video games for riots and violence. His statement has created a lot of sensation in media organizations and social media around the world.

Actually, a teenager was shot by the police in France for violating traffic rules. The teenager was of African origin, due to which France is burning today.

Our team has prepared a detailed article on this subject in which we have proved the veracity of this statement and refuted its allegations. In this article, we will analyze the relationship between video games, Snapchat and TikTok with violence and discuss their possible role.

Video games have become an important part of people’s pastime nowadays. It is not only a source of entertainment, but also helps in education, mental development, and skill development through children and youth. With the help of video games, people stay socially connected, make friends and improve teamwork skills by playing together. Therefore, it is wrong to directly blame video games for riots and violence.

However, Emmanuel Macron says that games like GTA increase violence in children. In such games, it has been seen that the player is a gangster, uses guns and weapons, commits burglary, etc., all these incite violence.

Accusing Snapchat and TikTok that these social media platforms promote violence is an exaggerated claim. The main purpose of these platforms is to entertain people and provide them the facility to share. These platforms establish communication between millions of people and provide them a platform for their stories, expression and creativity.

It is inappropriate to use it to generate violence. Also, these platforms have taken steps in this direction by following many security policies and rules.

Claiming that video games and TikTok are linked to violence is a simplistic conclusion and ignores the vast and complex landscape of the Internet. Violence is a serious problem that can have many causes, such as social, economic, political, and psychological.

It is not possible to simply associate it with a single factor. The reality is that the major causes of violence are conflict, emergencies, and social inequality, which can have a direct or unforeseen impact on the Internet. We must keep in mind that violence is influenced by a variety of factors and it would be unfair to find a single cause.

Video games are not only for entertainment, but also create a gaming community where there is an environment of strategy and sharing among players. Here players can share their playing experience, learn from other players, and also get praise. In addition, various tactical games are organized in the gaming community that develop tactical and teamwork skills. Thus, it is unfair to blame video games by associating them with violence.

Video Games Not Banned for Violence

Despite this statement, it is wrong to blame video games directly for violence. These social media platforms and video games provide various utilities along with entertainment. It is wrong to blame them for violence because they have a direct impact on internet communication. We should understand that violence is a widespread problem and it is not directly caused by these platforms. We should do a strategic and social analysis of the real reasons behind violence and also find strategic solutions to them.

Video Games Protection and Accountability

Instead of blaming these platforms for violence, we should pay more attention to their protection and accountability. They should be regularly updated and kept secure so that any kind of violence can be prevented. Also, these platforms should be made part of campaigns to make their users aware that can prevent violence and abnormal actions.

Conclusion

Through this article, we have seen that it is wrong to blame video games, and TikTok directly for violence. These platforms promote social sensitivity, strategy, and sharing in addition to entertainment. We must understand the real reasons behind the violence and find strategic solutions to them. In addition, we must pay more attention to protection and accountability of these platforms so that we can prevent violence and share for a safe and equitable internet communication.

Comments

No comments yet. Why don’t you start the discussion?

Leave a Reply

Your email address will not be published. Required fields are marked *